RoboPots Introduction

RoboPots

  • Teaches up-to-date electronics relevant to today's jobs
  • Develops problem-solving and critical thinking skills
  • Attracts diverse learners
  • Adapts to 5th-10th graders
  • Cross-connects with math, chemistry, physical science, computer science, and allied arts
  • Increases STEM literacy in either after-school or in-school settings

Creating artistic flower pots that electronically water themselves every twenty-four hours is a blast with RoboPots.  Now, Gizmo Garden has documented the RoboPots curriculum with videos and a step-by-step guide to enable libraries, schools, and after-school leaders to join the fun.  The documentation includes lots of options for tailoring the program either to younger students in a casual program or to older students in a more rigorous academic setting.  Free parts kits are available now to librarians, teachers, and after-school leaders in Maine.

Experience to Date

When RoboPots made its debut at Skidompha Library, it proved to be:

  • Popular - Registration for the first session filled up so fast that a second session was added, and it filled up, too.
  • Inclusive - The creative and non-competitive nature of this project succeeded in attracting a gender-balanced group of learners.

In February, seven mid-coast teachers and librarians gathered to create their own RoboPots by following the how-to-videos and step-by-step documentation.  Their success shows that the project is:

  • Accessible to folks of ordinary backgrounds.

For more information, including how-to videos and a PDF of step-by-step instructions, click the Leaders' Info button.

This program was created by Michael Lee and pioneered at:

Documentation written by Lynn Farrin and Judy Silver.