RoboPots Introduction

RoboPots

  • Teaches up-to-date electronics relevant to today's jobs
  • Develops problem-solving and critical thinking skills
  • Attracts diverse learners
  • Adapts to 5th-10th graders
  • Cross-connects with math, chemistry, physical science, computer science, and allied arts
  • Increases STEM literacy in either after-school or in-school settings

Creating artistic flower pots that electronically water themselves every twenty-four hours is a blast with RoboPots.  Now, Gizmo Garden has documented the RoboPots curriculum with videos and a step-by-step guide to enable libraries, schools, and after-school leaders to join the fun.  The documentation includes lots of options, to help leaders tailor the program either to younger students in a casual program or to older students in a more rigorous academic setting.  Due to our Maine focus, teachers, librarians, and after-school leaders in Maine can  email us to be notified when applications for free parts kits and stipends become available in early 2018.

Experience to Date

When RoboPots made its debut at Skidompha Library, it proved to be:

  • Popular - Registration for the first session filled up so fast that a second session was added, and it filled up, too.
  • Inclusive - The creative and non-competitive nature of this project succeeded in attracting a gender-balanced group of learners.

For more information, including how-to videos and a PDF of step-by-step instructions, click the Leaders' Info button.

This program was created by Michael Lee and pioneered at:

Documentation written by Lynn Farrin and Judy Silver.