RoboPots Intro

RoboPots

  • Introduces up-to-date electronics relevant to today's jobs
  • Develops problem-solving and critical thinking skills
  • Attracts diverse learners
  • Adapts to 5th-10th graders
  • Cross-connects with math, chemistry, physical science, computer science, and allied arts
  • Increases STEM literacy in either after-school or in-school settings

Creating artistic flower pots that electronically water themselves every twenty-four hours is a blast with RoboPots.  Now, Gizmo Garden has documented the RoboPots curriculum with videos and a step-by-step guide to enable libraries, schools, and after-school leaders to join the fun.  This video shows students at Bristol Consolidated creating their RoboPots.

Experience to Date

  • Roughly 40 kids have successfully created RoboPots at Skidompha Library in Damariscotta, where the program has been popular and has served about equal numbers of boys and girls.
  • At Bristol Consolidated School, science teacher Kevin Crafts and art teacher Andrea Cough  teamed up to guide all 81 fourth-eighth graders through RoboPots.
  • Boothbay Harbor Memorial Library's Assistant Director Desireé Scorcia led eleven students there in successfully creating RoboPots.
  • Now, our partnership with the Maine State Library enables STEM Liaison Christina Dorman to lead RoboPots at libraries throughout the state.  You can see an upcoming schedule of events here.

For more information on the RoboPots project, including how-to videos and a PDF of step-by-step instructions, click the Leaders' Info button.

This program was pioneered at:

and also ran at:

RoboPots was created by Michael Lee.

Documentation written by Lynn Farrin and Judy Silver.