Inclusive Computing

Artists & athletes, musicians & mathematicians -- all should have the opportunity to discover the fun of computer science by bringing creative robotic and electronic projects to life.  Gizmo Garden supports Maine libraries, schools, and after-school programs in running gender-balanced, hands-on projects for 5th-12th graders.

Schedule of Events

Gizmo Garden programs are traveling to many locations in Maine.   Check here for a schedule and sign-up info. Below are photos from the July programs at Patten Free Library in Bath and Merrill Memorial Library in Yarmouth.

Congratulations to Maine Schools

The following projects completed in spring 2018 were sponsored by Gizmo Garden.

  • Edgecomb Eddy School ended the year with a splash!  They assembled underwater robots, including learning to solder the control boards, and then enjoyed their creations at the swimming pool of the Boothbay YMCA.
  • Oceanside High in Rockland married art and electronics to create a Kinetic Sculpture.  Sensors on a rooftop weather vane send signals to a microcontroller.  The microcontroller then directs motors driving gears on a feather sculpture within a skylight.  The feather sculpture twists with the wind!
  • Bristol Consolidated School got into the summer mood by creating RoboPots -- artistic plant pots with the electronics that make them automatically self-watering.  Check this schedule to find a free RoboPots program at a library near you.

In The News

See why our students' robots were on CBS This Morning during coverage of MIT Professor Berthold Horn's study of Phantom Traffic Jams.

Read about our RoboPots self-watering plant creation at Skidompha Library in the Bangor Daily News.

Partner of Maine State Library

A new partnership with Maine State Library will bring Gizmo Garden programs to public libraries throughout Maine.  Read more about it here.