Artists & athletes, musicians & mathematicians -- all should have the opportunity to discover the fun of engineering. Gizmo Garden supports Maine teachers, librarians, and after-school leaders in making project-based engineering welcoming to a variety of students.
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Creative & Non-Competitive
Gizmo Garden supports projects that are likely to make a diverse array of students feel that they belong and can succeed, rather than programs likely to attract only students comfortable in the stereotypical geek/nerd environment that developed around 1984. Surveys of our 6th-12th-grade students reveal that the two factors mattering most in that regard are students' opportunity to express themselves through art integrated with technology and their opportunity to create and learn in a non-competitive environment.
Don't let the fun elements of Gizmo Garden fool you. Our aim is not only to attract a diverse group of students, but also to give them serious preparation for a tech-based world. In particular, Gizmo Garden supports programs that teach electronics, robotics, and coding.